Style by design
May 16, 2010
A while ago I had a conversation with my friend Micah (who has an uncanny ability to sum up art issues in a simple statement) and he said, “It’s not the style that matters, but if an image is drawn well, that does.” A simple concept, but an important one. After having drawn comic versions of Monsters Vs. Aliens and Shrek. I know that bending your own style of drawing to an established design, can be difficult, and there are artists who don’t wish to work under those expectations, or restrictions (as they often see them). They prefer to work in their own “style” with less attention to established design. The problem is that young artists often confuse the terms, or abandon their definition altogether either through laziness, or for convenience. To help simplify, let me point out how style and design work within animation.
There is a definite style to the show, where the characters all have similar bubble eyes, blocky forms, and restricted detail in the figures. Not long ago, that tv show had an episode where Brian and Stewie travel into various universes, one of which is a Disney-verse. Family Guy’s style is in direct contrast to that of Disney which utilizes a more fluid line work, higher levels of detail to their figures, and a wider range of expression in the character’s eyes. If you don’t think you can recognize the difference, look at this image from the show. These are the same characters from Family Guy as seen above, but drawn in a style that mimics that of Disney.
To help show what I’m talking about, take a look at the drawings below of Conan the Barbarian, one by Jack Kirby and the other by Neal Adams. Those familiar with Jack Kirby know his work when they see it, and not many would say that his drawings are anything like that of Neal Adams. This image of Conan has some of Jack’s stylistic trademarks, such as angular edges and squared off fingers.
Now, here is Conan drawn by Neal Adams. The character design is the same, but the “style” is different. Neal is often credited with bringing a more realistic approach to comics, through proportions, anatomy, shading, and body postures more in line with real people.
The issue of style is still something that has caused me frustration, in battle after battle on the comic boards with wannabes who continually attempt to justify the inconsistencies in their art by claiming all those failings are just part of their style. It’s a vague term that can be manipulated by people who don’t want to be held to a specific standard. To see if you can catch these visual traits, which artist from above this image is drawn by?
If you said Kirby, then odds are you recognized the style in his work.